FSkelMeshMergeMeshUVTransforms

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h

Include

#include "SkeletalMeshMerge.h"

Syntax

struct FSkelMeshMergeMeshUVTransforms

Variables

Name Description

Public variable

TArray< FTransf...

 

UVTransforms

A list of how UVs should be transformed on a given mesh, where index represents a specific UV channel.