Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include |
#include "SkeletalMeshMerge.h" |
class FSkeletalMeshMerge
Utility for merging a list of skeletal meshes into a single mesh.
Name | Description | |
---|---|---|
|
FSkeletalMeshMerge ( |
Constructor Constructor |
|
FSkeletalMeshMerge ( |
FSkelMeshMergeUVTransforms has been replaced with FSkelMeshMergeMeshUVTransforms, use different signature |
Name | Description | ||
---|---|---|---|
|
DoMerge ( |
Merge/Composite skeleton and meshes together from the list of source meshes. |
|
|
FinalizeMesh() |
Creates the merged mesh from the 'SrcMeshList' (note, this should only be called after MergeSkeleton()). |
|
|
MergeSkeleton ( |
Create the 'MergedMesh' reference skeleton from the skeletons in the 'SrcMeshList'. |
Name | Description | ||
---|---|---|---|
|
FSkeletalMeshMerge ( |
FSkelMeshMergeUVTransforms has been replaced with FSkelMeshMergeMeshUVTransforms, use different signature |