FSkeletalMeshMerge

Utility for merging a list of skeletal meshes into a single mesh.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h

Include

#include "SkeletalMeshMerge.h"

Syntax

class FSkeletalMeshMerge

Remarks

Utility for merging a list of skeletal meshes into a single mesh.

Constructors

Name Description

Public function

FSkeletalMeshMerge

(
    USkeletalMesh* InMergeMesh,
    const TArray< USkeletalMesh* >...,
    const TArray< FSkelMeshMergeSection...,
    int32 StripTopLODs,
    EMeshBufferAccess MeshBufferAccess,
    const FSkelMeshMergeUVTransformMapp...
)

Constructor Constructor

Public function

FSkeletalMeshMerge

(
    USkeletalMesh* InMergeMesh,
    const TArray< USkeletalMesh* >...,
    const TArray< FSkelMeshMergeSection...,
    int32 StripTopLODs,
    EMeshBufferAccess MeshBufferAccess,
    FSkelMeshMergeUVTransforms* In...
)

FSkelMeshMergeUVTransforms has been replaced with FSkelMeshMergeMeshUVTransforms, use different signature

Functions

Name Description

Public function

bool

 

DoMerge

(
    TArray< FRefPoseOverride >* Re...
)

Merge/Composite skeleton and meshes together from the list of source meshes.

Public function

bool

 

FinalizeMesh()

Creates the merged mesh from the 'SrcMeshList' (note, this should only be called after MergeSkeleton()).

Public function

void

 

MergeSkeleton

(
    const TArray< FRefPoseOverride >&#...
)

Create the 'MergedMesh' reference skeleton from the skeletons in the 'SrcMeshList'.

Deprecated Functions

Name Description

Public function

 

FSkeletalMeshMerge

(
    USkeletalMesh* InMergeMesh,
    const TArray< USkeletalMesh* >...,
    const TArray< FSkelMeshMergeSection...,
    int32 StripTopLODs,
    EMeshBufferAccess MeshBufferAccess,
    FSkelMeshMergeUVTransforms* In...
)

FSkelMeshMergeUVTransforms has been replaced with FSkelMeshMergeMeshUVTransforms, use different signature