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| FRefCountedObject
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include |
#include "StaticLighting.h" |
class FStaticLightingGlobalVolumeMapping : public FStaticLightingTextureMapping
Represents an object which will use the global volumetric lightmap. Hack: currently represented as a texture mapping for Lightmass GI solver surface caching
Name | Description | |
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FStaticLightingGlobalVolumeMapping ( |
Initialization constructor. |
Name | Description | ||
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Apply ( |
Called when the static lighting has been computed to apply it to the mapping's owner. |
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IsValidMapping() |
Whether or not this mapping should be processed or imported |
Name | Description | ||
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DebugThisMapping() |
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ExportMapping ( |
Export static lighting mapping instance data to an exporter |
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GetDescription() |