FStaticLightingMesh::IsControllingShadowPerElement

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

FStaticLightingMesh::IsControllingShadowPerElement()

FStaticMeshStaticLightingMesh::IsControllingShadowPerElement()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticLighting.h

Include

#include "StaticLighting.h"

Syntax

virtual bool IsControllingShadowPerElement() const

Returns

true if the mesh wants to control shadow casting per element rather than per mesh.