FStaticLightingTextureMapping::Apply

Called when the static lighting has been computed to apply it to the mapping's owner.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticLighting.h

Include

#include "StaticLighting.h"

Syntax

void Apply
(
    struct FQuantizedLightmapData * QuantizedData,
    const TMap< ULightComponent *, class FShadowMapData2D * > & ShadowMapData,
    ULevel * LightingScenario
)

Remarks

Called when the static lighting has been computed to apply it to the mapping's owner. This function is responsible for deleting ShadowMapData and QuantizedData.

Parameters

Parameter

Description

LightMapData

The light-map data which has been computed for the mapping.