FStaticMeshCompilingManager::AddStaticMeshes

Adds static meshes compiled asynchronously so they are monitored.

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshCompiler.h

Include

#include "StaticMeshCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshCompiler.cpp

Syntax

void AddStaticMeshes
(
    TArrayView< UStaticMesh *const > InStaticMeshes
)

Remarks

Adds static meshes compiled asynchronously so they are monitored.