FStaticMeshCompilingManager::GetDependentTypeNames

Return other asset types that should preferably be handled before this one.

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Override Hierarchy

IAssetCompilingManager::GetDependentTypeNames()

FStaticMeshCompilingManager::GetDependentTypeNames()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshCompiler.h

Include

#include "StaticMeshCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshCompiler.cpp

Syntax

virtual TArrayView< FName > GetDependentTypeNames() const

Remarks

Return other asset types that should preferably be handled before this one.