FStaticMeshInstanceData::AllocateBuffers

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Syntax

void AllocateBuffers
(
    int32 InNumInstances,
    EResizeBufferFlags BufferFlags
)