FStaticMeshInstanceData::SetInstanceLightMapData

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Syntax

void SetInstanceLightMapData
(
    int32 InstanceIndex,
    const FVector2D & LightmapUVBias,
    const FVector2D & ShadowmapUVBias
)