FStaticMeshSceneProxy::CreateRenderThreadResources

Called when the rendering thread adds the proxy to the scene.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp

Syntax

virtual void CreateRenderThreadResources()

Remarks

Called when the rendering thread adds the proxy to the scene. This function allows for generating renderer-side resources. Called in the rendering thread.