FStaticMeshSceneProxy::GetLODMask

Returns the LOD mask for a view, this is like the ordinary LOD but can return two values for dither fading

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp

Syntax

FLODMask GetLODMask
(
    const FSceneView * View
) const

Remarks

Returns the LOD mask for a view, this is like the ordinary LOD but can return two values for dither fading