FStaticMeshSceneProxy::GetLightMapCoordinateIndex

Get the lightmap UV coordinate index for this primitive.

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Override Hierarchy

FPrimitiveSceneProxy::GetLightMapCoordinateIndex()

FStaticMeshSceneProxy::GetLightMapCoordinateIndex()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp

Syntax

virtual int32 GetLightMapCoordinateIndex() const

Remarks

Get the lightmap UV coordinate index for this primitive. Used by systems that explicitly fetch lightmap UVs.