FStaticMeshStaticLightingMesh::IsControllingShadowPerElement

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Override Hierarchy

FStaticLightingMesh::IsControllingShadowPerElement()

FStaticMeshStaticLightingMesh::IsControllingShadowPerElement()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h

Include

#include "StaticMeshLight.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp

Syntax

virtual bool IsControllingShadowPerElement() const

Returns

true if the mesh wants to control shadow casting per element rather than per mesh.