Choose your operating system:
Windows
macOS
Linux
| FRefCountedObject
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
Include |
#include "StaticMeshLight.h" |
class FStaticMeshStaticLightingTextureMapping : public FStaticLightingTextureMapping
Represents a static mesh primitive with texture mapped static lighting.
Name | Description | ||
---|---|---|---|
|
const int32 |
LODIndex |
The LOD this mapping represents. |
|
TWeakObjectPtr<... |
Primitive |
The primitive this mapping represents. |
Name | Description | |
---|---|---|
|
FStaticMeshStaticLightingTextureMapping ( |
Initialization constructor. |
Name | Description | ||
---|---|---|---|
|
Apply ( |
Called when the static lighting has been computed to apply it to the mapping's owner. |
|
|
IsValidMapping() |
Whether or not this mapping should be processed or imported |
Name | Description | ||
---|---|---|---|
|
ExportMapping ( |
Export static lighting mapping instance data to an exporter |
|
|
GetDescription() |