FStreamingManagerCollection::GetRenderAssetStreamingManager

Get the streaming manager for textures and meshes

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ContentStreaming.h

Include

#include "ContentStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp

Syntax

IRenderAssetStreamingManager & GetRenderAssetStreamingManager() const

Remarks

Get the streaming manager for textures and meshes