FTextureCompilingManager::GetCurrentPriority

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureCompiler.h

Include

#include "TextureCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureCompiler.cpp

Syntax

bool GetCurrentPriority
(
    UTexture * InTexture,
    EQueuedWorkPriority & OutPriority
)