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Header |
/Engine/Source/Runtime/Engine/Public/Tickable.h |
Include |
#include "Tickable.h" |
class FTickableGameObject : public FTickableObjectBase
This class provides common registration for gamethread tickable objects. It is an abstract base class requiring you to implement the Tick() and GetStatId() methods. Can optionally also be ticked in the Editor, allowing for an object that both ticks during edit time and at runtime.
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FTickableGameObject() |
Registers this instance with the static array of tickable objects. |
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~FTickableGameObject() |
Removes this instance from the static array of tickable objects. |
Name | Description | ||
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UWorld * |
GetTickableGameObjectWorld() |
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IsTickableInEditor() |
Used to determine whether the object should be ticked in the editor. |
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IsTickableWhenPaused() |
Used to determine if an object should be ticked when the game is paused. |
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TickObjects |