FTickableGameObject

This class provides common registration for gamethread tickable objects.

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Inheritance Hierarchy

FTickableObjectBase

FTickableGameObject

AGameplayDebuggerPlayerManager

FCrowdTickHelper

FDMXInputPort

FEditorTickableLevelBounds

ALevelBounds

FForceFeedbackManager

FHttpNetworkReplayStreamingFactory

FImgMediaMipMapInfo

FLidarPointCloudLODManager

FLocalFileNetworkReplayStreamingFactory

FMotionVectorSimulation

FNavTestTickHelper

FNullNetworkReplayStreamer

FReflexLatencyMarkers

FSkinWeightProfileManager

FTestTickHelper

UAISubsystem

UAIPerceptionSystem

UEnvQueryManager

UGameplayBehaviorManager

UAjaTimecodeProvider

UAppleImageUtilsBaseAsyncTaskBlueprintProxy

UAppleVisionDetectFacesAsyncTaskBlueprintProxy

UARBaseAsyncTaskBlueprintProxy

UARGetCandidateObjectAsyncTaskBlueprintProxy

UARSaveWorldAsyncTaskBlueprintProxy

UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy

UGetGeoLocationAsyncTaskBlueprintProxy

UBinkMediaPlayer

UContextualAnimManager

UDMXEntityFixturePatch

UDMXPixelMappingBaseComponent

UDMXPixelMappingOutputComponent

UDMXPixelMappingFixtureGroupComponent

UDMXPixelMappingMatrixComponent

UDMXPixelMappingOutputDMXComponent

UDMXPixelMappingFixtureGroupItemComponent

UDMXPixelMappingMatrixCellComponent

UDMXPixelMappingScreenComponent

UDMXPixelMappingRendererComponent

UDMXPixelMappingRootComponent

ULensFile

UMLAdapterManager

UMLAdapterSession::FWorldTicker

UTickableWorldSubsystem

UAutoDestroySubsystem

ULandscapeSubsystem

UMassComponentHitSubsystem

UMassLODManager

UMassSignalSubsystem

UQuartzSubsystem

UWaterSubsystem

UWorldPartitionSubsystem

UZoneGraphAnnotationSubsystem

UZoneGraphSubsystem

UTimecodeSynchronizer

UUnitTestManager

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Tickable.h

Include

#include "Tickable.h"

Syntax

class FTickableGameObject : public FTickableObjectBase

Remarks

This class provides common registration for gamethread tickable objects. It is an abstract base class requiring you to implement the Tick() and GetStatId() methods. Can optionally also be ticked in the Editor, allowing for an object that both ticks during edit time and at runtime.

Constructors

Name Description

Public function

FTickableGameObject()

Registers this instance with the static array of tickable objects.

Destructors

Name Description

Public function Virtual

~FTickableGameObject()

Removes this instance from the static array of tickable objects.

Functions

Name Description

Public function Virtual Const

UWorld *

 

GetTickableGameObjectWorld()

Public function Virtual Const

bool

 

IsTickableInEditor()

Used to determine whether the object should be ticked in the editor.

Public function Virtual Const

bool

 

IsTickableWhenPaused()

Used to determine if an object should be ticked when the game is paused.

Public function Static

void

 

TickObjects

(
    UWorld* World,
    int32 TickType,
    bool bIsPaused,
    float DeltaSeconds
)