FViewUniformShaderParameters::zzAppendMemberGetPrev

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Syntax

static zzFuncPtr zzAppendMemberGetPrev
(
    zzNextMemberIdShadingEnergySampler,
    TArray< FShaderParametersMetadata::FMember > * Members
)