Unreal Engine 4.26 Documentation
Unreal Engine 4.27 Documentation
Unreal Engine 5.0 Documentation
> Unreal Engine API Reference > Runtime > Engine > GameFramework > AActor > PostEditUndo > AActor::PostEditUndo
Light Theme
Dark Theme
>

AActor::PostEditUndo

Called after applying a transaction to the object.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::PostEditUndo()

AActor::PostEditUndo()

AZoneGraphData::PostEditUndo()

AInstancedPlacementPartitionActor::PostEditUndo()

AISMPartitionActor::PostEditUndo()

AInstancedPlacementPartitionActor::PostEditUndo()

AInstancedFoliageActor::PostEditUndo()

ALevelInstancePivot::PostEditUndo()

AWaterBodyExclusionVolume::PostEditUndo()

ANavMeshBoundsVolume::PostEditUndo()

AGroupActor::PostEditUndo()

ANavigationObjectBase::PostEditUndo()

ANavModifierVolume::PostEditUndo()

ACameraRig_Rail::PostEditUndo()

ACameraRig_Crane::PostEditUndo()

ALevelBounds::PostEditUndo()

ALevelInstance::PostEditUndo()

AWaterBodyIsland::PostEditUndo()

ANavLinkProxy::PostEditUndo()

ASmartObjectCollection::PostEditUndo()

AInstancedFoliageActor::PostEditUndo()

ALandscape::PostEditUndo()

ACompositingElement::PostEditUndo()

ANavigationData::PostEditUndo()

ALandscapeProxy::PostEditUndo()

ALandscape::PostEditUndo()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp

Syntax

virtual void PostEditUndo()

Remarks

Called after applying a transaction to the object. Default implementation simply calls PostEditChange.