AActor::PostLoad

Do any object-specific cleanup required immediately after loading an object.

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macOS

Linux

Override Hierarchy

UObject::PostLoad()

AActor::PostLoad()

AZoneGraphData::PostLoad()

ANavigationDataChunkActor::PostLoad()

AWorldDataLayers::PostLoad()

AInstancedPlacementPartitionActor::PostLoad()

AFullScreenUserWidgetActor::PostLoad()

ARectLight::PostLoad()

AWaterBodyExclusionVolume::PostLoad()

AMassSpawner::PostLoad()

AWaterBodyRiver::PostLoad()

AWaterBodyCustom::PostLoad()

ASceneCapture::PostLoad()

APlanarReflection::PostLoad()

APhysicsConstraintActor::PostLoad()

APointLight::PostLoad()

AWaterBodyOcean::PostLoad()

ADatasmithSceneActor::PostLoad()

AMaterialInstanceActor::PostLoad()

AWaterBodyLake::PostLoad()

APlanarReflection::PostLoad()

ADirectionalLight::PostLoad()

AGroupActor::PostLoad()

APackedLevelActor::PostLoad()

AMassSimulationLocalCoordinator::PostLoad()

ADocumentationActor::PostLoad()

ASpotLight::PostLoad()

ALevelBounds::PostLoad()

ADestructibleActor::PostLoad()

AGeoReferencingSystem::PostLoad()

AWaterBodyIsland::PostLoad()

ASwitchActor::PostLoad()

AStaticMeshActor::PostLoad()

AInteractiveFoliageActor::PostLoad()

AInstancedFoliageActor::PostLoad()

AAbstractNavData::PostLoad()

ALevelStreamingVolume::PostLoad()

ALevelInstance::PostLoad()

APackedLevelActor::PostLoad()

AEmitterCameraLensEffectBase::PostLoad()

AWaterBody::PostLoad()

AWaterBodyRiver::PostLoad()

AWaterBodyCustom::PostLoad()

AWaterBodyOcean::PostLoad()

AWaterBodyLake::PostLoad()

ADecalActor::PostLoad()

ANavLinkProxy::PostLoad()

AEQSTestingPawn::PostLoad()

AInteractiveFoliageActor::PostLoad()

ADisplayClusterRootActor::PostLoad()

ABrush::PostLoad()

AWaterBodyExclusionVolume::PostLoad()

ALevelStreamingVolume::PostLoad()

AChaosSolverActor::PostLoad()

ANiagaraPreviewGrid::PostLoad()

ANavigationTestingActor::PostLoad()

ALandscape::PostLoad()

ALODActor::PostLoad()

APawn::PostLoad()

AEQSTestingPawn::PostLoad()

ALevelSequenceActor::PostLoad()

AMatineeActor::PostLoad()

AGeometryCollectionDebugDrawActor::PostLoad()

ACompositingElement::PostLoad()

ANavigationData::PostLoad()

AAbstractNavData::PostLoad()

AWorldSettings::PostLoad()

ALandscapeProxy::PostLoad()

ALandscape::PostLoad()

APlayerController::PostLoad()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.