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| UMovementComponent::AddRadialForce()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void AddRadialForce
(
const FVector & Origin,
float Radius,
float Strength,
enum ERadialImpulseFalloff Falloff
)
Adds force from radial force components. Intended to be overridden by subclasses; default implementation does nothing.
Parameter |
Description |
---|---|
Origin |
The origin of the force |
Radius |
The radius in which the force will be applied |
Strength |
The strength of the force |
Falloff |
The falloff from the force's origin |