UCharacterMovementComponent::ComputeSlideVector

Calculate slide vector along a surface.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UMovementComponent::ComputeSlideVector()

UCharacterMovementComponent::ComputeSlideVector()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual FVector ComputeSlideVector
(
    const FVector & Delta,
    const float Time,
    const FVector & Normal,
    const FHitResult & Hit
) const

Remarks

Calculate slide vector along a surface. Has special treatment when falling, to avoid boosting up slopes (calling HandleSlopeBoosting() in this case).

Returns

New deflected vector of movement.

Parameters

Parameter

Description

Delta

Attempted move.

Time

Amount of move to apply (between 0 and 1).

Normal

Normal opposed to movement. Not necessarily equal to Hit.Normal (but usually is).

Hit

HitResult of the move that resulted in the slide.