UCharacterMovementComponent::GetPenetrationAdjustment

Overridden to enforce max distances based on hit geometry.

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Override Hierarchy

UMovementComponent::GetPenetrationAdjustment()

UCharacterMovementComponent::GetPenetrationAdjustment()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual FVector GetPenetrationAdjustment
(
    const FHitResult & Hit
) const

Remarks

Overridden to enforce max distances based on hit geometry.