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| UMovementComponent::GetPenetrationAdjustment()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual FVector GetPenetrationAdjustment
(
const FHitResult & Hit
) const
Overridden to enforce max distances based on hit geometry.