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| UMovementComponent::SetUpdatedComponent()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SetUpdatedComponent
(
USceneComponent * NewUpdatedComponent
)
Overridden to only allow registration with components owned by a Pawn.