UFloatingPawnMovement::GetMaxSpeed

Returns maximum speed of component in current movement mode.

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Override Hierarchy

UMovementComponent::GetMaxSpeed()

UFloatingPawnMovement::GetMaxSpeed()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/FloatingPawnMovement.h

Include

#include "GameFramework/FloatingPawnMovement.h"

Syntax

virtual float GetMaxSpeed() const

Remarks

Returns maximum speed of component in current movement mode.