UMovementComponent::ComputeSlideVector

Compute a vector to slide along a surface, given an attempted move, time, and normal.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UMovementComponent::ComputeSlideVector()

UCharacterMovementComponent::ComputeSlideVector()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h

Include

#include "GameFramework/MovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp

Syntax

virtual FVector ComputeSlideVector
(
    const FVector & Delta,
    const float Time,
    const FVector & Normal,
    const FHitResult & Hit
) const

Remarks

Compute a vector to slide along a surface, given an attempted move, time, and normal.

Parameters

Parameter

Description

Delta

Attempted move.

Time

Amount of move to apply (between 0 and 1).

Normal

Normal opposed to movement. Not necessarily equal to Hit.Normal.

Hit

HitResult of the move that resulted in the slide.