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| UActorComponent::InitializeComponent()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
Include |
#include "GameFramework/MovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
virtual void InitializeComponent()
Overridden to auto-register the updated component if it starts NULL, and we can find a root component on our owner.