UMovementComponent::InitializeComponent

Overridden to auto-register the updated component if it starts NULL, and we can find a root component on our owner.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h

Include

#include "GameFramework/MovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp

Syntax

virtual void InitializeComponent()

Remarks

Overridden to auto-register the updated component if it starts NULL, and we can find a root component on our owner.