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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
Include |
#include "GameFramework/MovementComponent.h" |
bool MoveUpdatedComponent
(
const FVector & Delta,
const FRotator & NewRotation,
bool bSweep,
FHitResult * OutHit,
ETeleportType Teleport
)
Moves our UpdatedComponent by the given Delta, and sets rotation to NewRotation. Respects the plane constraint, if enabled. @note This simply calls the virtual MoveUpdatedComponentImpl() which can be overridden to implement custom behavior. @note The overload taking rotation as an FQuat is slightly faster than the version using FRotator (which will be converted to an FQuat). @note The 'Teleport' flag is currently always treated as 'None' (not teleporting) when used in an active FScopedMovementUpdate.
True if some movement occurred, false if no movement occurred. Result of any impact will be stored in OutHit.