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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
Include |
#include "GameFramework/MovementComponent.h" |
bool SafeMoveUpdatedComponent
(
const FVector & Delta,
const FRotator & NewRotation,
bool bSweep,
FHitResult & OutHit,
ETeleportType Teleport
)
Calls MoveUpdatedComponent(), handling initial penetrations by calling ResolvePenetration(). If this adjustment succeeds, the original movement will be attempted again. @note The overload taking rotation as an FQuat is slightly faster than the version using FRotator (which will be converted to an FQuat). @note The 'Teleport' flag is currently always treated as 'None' (not teleporting) when used in an active FScopedMovementUpdate.
result of the final MoveUpdatedComponent() call.