UMovementComponent::ShouldSkipUpdate

Possibly skip update if moved component is not rendered or can't move.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h

Include

#include "GameFramework/MovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp

Syntax

virtual bool ShouldSkipUpdate
(
    float DeltaTime
) const

Remarks

Possibly skip update if moved component is not rendered or can't move.

Parameters

Parameter

Description

DeltaTime