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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
Include |
#include "GameFramework/MovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
virtual bool ShouldSkipUpdate
(
float DeltaTime
) const
Possibly skip update if moved component is not rendered or can't move.
Parameter |
Description |
---|---|
DeltaTime |