UMovementComponent::StopMovementImmediately

Stops movement immediately (zeroes velocity, usually zeros acceleration for components with acceleration).

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h

Include

#include "GameFramework/MovementComponent.h"

Syntax

virtual void StopMovementImmediately()

Remarks

Stops movement immediately (zeroes velocity, usually zeros acceleration for components with acceleration).