bComponentShouldUpdatePhysicsVolume

If true, enables bShouldUpdatePhysicsVolume on the UpdatedComponent during initialization from [SetUpdatedComponent()](API\Runtime\Engine\GameFramework\UMovementComponent\SetUpdatedComponent), otherwise disables such updates.

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Syntax

uint8 bComponentShouldUpdatePhysicsVolume: 1

Remarks

If true, enables bShouldUpdatePhysicsVolume on the UpdatedComponent during initialization from SetUpdatedComponent(), otherwise disables such updates. Only enabled if bAutoRegisterPhysicsVolumeUpdates is true. WARNING: UpdatePhysicsVolume is potentially expensive if overlap events are also disabled because it requires a separate query against all physics volumes in the world.