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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
Include |
#include "GameFramework/PawnMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
virtual FVector ConsumeInputVector()
Returns the pending input vector and resets it to zero. This should be used during a movement update (by the Pawn or PawnMovementComponent) to prevent accumulation of control input between frames. Copies the pending input vector to the saved input vector (GetLastMovementInputVector()).
The pending input vector.