UPawnMovementComponent::GetPawnOwner

Return the Pawn that owns UpdatedComponent.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h

Include

#include "GameFramework/PawnMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp

Syntax

APawn * GetPawnOwner() const

Remarks

Return the Pawn that owns UpdatedComponent.