UPawnMovementComponent::GetPendingInputVector

Return the pending input vector in world space.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h

Include

#include "GameFramework/PawnMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp

Syntax

FVector GetPendingInputVector() const

Remarks

Return the pending input vector in world space. This is the most up-to-date value of the input vector, pending ConsumeMovementInputVector() which clears it. PawnMovementComponents implementing movement usually want to use either this or ConsumeInputVector() as these functions represent the most recent state of input.

Returns

The pending input vector in world space.

See Also