Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
Include |
#include "GameFramework/PawnMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
FVector GetPendingInputVector() const
Return the pending input vector in world space. This is the most up-to-date value of the input vector, pending ConsumeMovementInputVector() which clears it. PawnMovementComponents implementing movement usually want to use either this or ConsumeInputVector() as these functions represent the most recent state of input.
The pending input vector in world space.