UPawnMovementComponent::MarkForClientCameraUpdate

Attempts to mark the PlayerCameraManager as dirty, if the controller has one.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h

Include

#include "GameFramework/PawnMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp

Syntax

void MarkForClientCameraUpdate()

Remarks

Attempts to mark the PlayerCameraManager as dirty, if the controller has one. This will have no effect if called from the server.