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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
Include |
#include "GameFramework/PawnMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
void MarkForClientCameraUpdate()
Attempts to mark the PlayerCameraManager as dirty, if the controller has one. This will have no effect if called from the server.