UPawnMovementComponent::NotifyBumpedPawn

Notify of collision in case we want to react, such as waking up avoidance or pathing code.

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Override Hierarchy

UPawnMovementComponent::NotifyBumpedPawn()

UCharacterMovementComponent::NotifyBumpedPawn()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h

Include

#include "GameFramework/PawnMovementComponent.h"

Syntax

virtual void NotifyBumpedPawn
(
    APawn * BumpedPawn
)

Remarks

Notify of collision in case we want to react, such as waking up avoidance or pathing code.