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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
Include |
#include "GameFramework/PawnMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
virtual void SetUpdatedComponent
(
USceneComponent * NewUpdatedComponent
)
Overridden to only allow registration with components owned by a Pawn.