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| UMovementComponent::UpdateTickRegistration()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include |
#include "GameFramework/ProjectileMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual void UpdateTickRegistration()
Update tick registration state, determined by bAutoUpdateTickRegistration. Called by SetUpdatedComponent.