HActor

Hit an actor.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/EngineUtils.h

Include

#include "EngineUtils.h"

Syntax

struct HActor : public HHitProxy

Remarks

Hit an actor.

Variables

Name Description

Public variable

AActor *

 

Actor

Public variable

int32

 

MaterialIndex

Public variable

const UPrimitiv...

 

PrimComponent

Public variable

int32

 

SectionIndex

Constructors

Name Description

Public function

HActor

(
    AActor* InActor,
    const UPrimitiveComponent* InP...
)

Public function

HActor

(
    AActor* InActor,
    const UPrimitiveComponent* InP...,
    EHitProxyPriority InPriority
)

Public function

HActor

(
    AActor* InActor,
    const UPrimitiveComponent* InP...,
    int32 InSectionIndex,
    int32 InMaterialIndex
)

Public function

HActor

(
    AActor* InActor,
    const UPrimitiveComponent* InP...,
    EHitProxyPriority InPriority,
    int32 InSectionIndex,
    int32 InMaterialIndex
)

Functions

Name Description

Public function Virtual Const

HHitProxyTyp...

 

GetType()

Public function Static

HHitProxyTyp...

 

StaticGetType()

Overridden from HHitProxy

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Public function Virtual Const

FTypedElemen...

 

GetElementHandle()

Get the element handle associated with this hit proxy, if any.

Public function Virtual

EMouseCursor...

 

GetMouseCursor()

Override to change the mouse based on what it is hovering over.