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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include |
#include "EngineUtils.h" |
struct HActor : public HHitProxy
Hit an actor.
Name | Description | ||
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AActor * |
Actor |
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MaterialIndex |
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const UPrimitiv... |
PrimComponent |
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SectionIndex |
Name | Description | |
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HActor ( |
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HActor ( |
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HActor ( |
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HActor ( |
Name | Description | ||
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HHitProxyTyp... |
GetType() |
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HHitProxyTyp... |
StaticGetType() |
Name | Description | ||
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AddReferencedObjects ( |
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FTypedElemen... |
GetElementHandle() |
Get the element handle associated with this hit proxy, if any. |
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EMouseCursor... |
GetMouseCursor() |
Override to change the mouse based on what it is hovering over. |