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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/HLOD/HLODEngineSubsystem.h |
Include |
#include "HLOD/HLODEngineSubsystem.h" |
class UHLODEngineSubsystem : public UEngineSubsystem
Name | Description | ||
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CleanupHLODs ( |
Cleanup invalid LOD actors in the given world |
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CleanupHLODs ( |
Cleanup invalid LOD actors in the given level |
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DisableHLODCleanupOnLoad ( |
By default, invalid LODActors are cleared when loading maps Use this method to change that behavior |
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DisableHLODSpawningOnLoad ( |
By default, when HLODs are saved to HLOD packages, they are spawned as transient on load Use this method to disable spawning. |
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OnSaveLODActorsToHLODPackagesChanged() |
Should be called when the "Save LOD Actors to HLOD Packages" option is toggled. |
Name | Description | ||
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Deinitialize() |
Implement this for deinitialization of instances of the system |
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Initialize ( |
Implement this for initialization of instances of the system |