HTranslucentActor

Hit an actor even with translucency.

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Inheritance Hierarchy

FRefCountedObject

HHitProxy

HActor

HTranslucentActor

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/EngineUtils.h

Include

#include "EngineUtils.h"

Syntax

struct HTranslucentActor : public HActor

Remarks

Hit an actor even with translucency.

Constructors

Name Description

Public function

HTranslucentActor

(
    AActor* InActor,
    const UPrimitiveComponent* InP...
)

Public function

HTranslucentActor

(
    AActor* InActor,
    const UPrimitiveComponent* InP...,
    EHitProxyPriority InPriority
)

Functions

Name Description

Public function Static

HHitProxyTyp...

 

StaticGetType()

Overridden from HActor

Name Description

Public function Virtual Const

HHitProxyTyp...

 

GetType()

Overridden from HHitProxy

Name Description

Public function Virtual Const

bool

 

AlwaysAllowsTranslucentPrimitives()

Method that specifies whether the hit proxy always allows translucent primitives to be associated with it or not, regardless of any other engine/editor setting.

Public function Virtual

EMouseCursor...

 

GetMouseCursor()

Override to change the mouse based on what it is hovering over.