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Name |
Description |
|
---|---|---|
|
FNetworkPredictionData_Client |
Network data representation on the client. |
|
FNetworkPredictionData_Server |
Network data representation on the server. |
|
FPostProcessVolumeProperties |
|
|
IBoneReferenceSkeletonProvider |
Interface for objects to provide skeletons that can be used with FBoneReference's details customization. |
|
IInterface_ActorSubobject |
|
|
IInterface_AssetUserData |
|
|
IInterface_AsyncCompilation |
|
|
IInterface_CollisionDataProvider |
|
|
IInterface_PostProcessVolume |
|
|
IInterface_PreviewMeshProvider |
An asset that can provide a preview skeletal mesh (for editing) |
|
INetworkPredictionInterface |
|
|
UBoneReferenceSkeletonProvider |
|
|
UInterface_ActorSubobject |
Interface for actor subobjects. |
|
UInterface_AssetUserData |
Interface for assets/objects that can own UserData |
|
UInterface_AsyncCompilation |
Interface for objects that provide async compilation |
|
UInterface_CollisionDataProvider |
Interface for objects that have a PhysX collision representation and need their geometry cooked |
|
UInterface_PostProcessVolume |
Interface for general PostProcessVolume access |
|
UInterface_PreviewMeshProvider |
|
|
UNetworkPredictionInterface |
INetworkPredictionInterface is an interface for objects that want to perform network prediction of movement. |