Interfaces

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Classes

Name

Description

Public class

FNetworkPredictionData_Client

Network data representation on the client.

Public class

FNetworkPredictionData_Server

Network data representation on the server.

Public struct

FPostProcessVolumeProperties

Public class

IBoneReferenceSkeletonProvider

Interface for objects to provide skeletons that can be used with FBoneReference's details customization.

Public class

IInterface_ActorSubobject

Public class

IInterface_AssetUserData

Public class

IInterface_AsyncCompilation

Public class

IInterface_CollisionDataProvider

Public class

IInterface_PostProcessVolume

Public class

IInterface_PreviewMeshProvider

An asset that can provide a preview skeletal mesh (for editing)

Public class

INetworkPredictionInterface

Public class

UBoneReferenceSkeletonProvider

Public class

UInterface_ActorSubobject

Interface for actor subobjects.

Public class

UInterface_AssetUserData

Interface for assets/objects that can own UserData

Public class

UInterface_AsyncCompilation

Interface for objects that provide async compilation

Public class

UInterface_CollisionDataProvider

Interface for objects that have a PhysX collision representation and need their geometry cooked

Public class

UInterface_PostProcessVolume

Interface for general PostProcessVolume access

Public class

UInterface_PreviewMeshProvider

Public class

UNetworkPredictionInterface

INetworkPredictionInterface is an interface for objects that want to perform network prediction of movement.