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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void UnloadStreamLevel
(
const UObject * WorldContextObject,
FName LevelName,
FLatentActionInfo LatentInfo,
bool bShouldBlockOnUnload
)
Unload a streamed in level (by Name)