Choose your operating system:
Windows
macOS
Linux
| UMaterialInterface::GetTextureDensity()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h |
Include |
#include "Materials/MaterialInstanceDynamic.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialInstanceDynamic.cpp |
virtual float GetTextureDensity
(
FName TextureName,
const struct FMeshUVChannelInfo & UVChannelData
) const
This overrides does the remapping before looking at the parent data.