UMaterialInstanceDynamic::GetTextureDensity

This overrides does the remapping before looking at the parent data.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h

Include

#include "Materials/MaterialInstanceDynamic.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialInstanceDynamic.cpp

Syntax

virtual float GetTextureDensity
(
    FName TextureName,
    const struct FMeshUVChannelInfo & UVChannelData
) const

Remarks

This overrides does the remapping before looking at the parent data.