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Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h |
Include |
#include "Materials/MaterialInstanceDynamic.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialInstanceDynamic.cpp |
Generally that's only if you're using an unusually high number of parameters in a material AND setting a huge number of parameters in the same frame.