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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Matinee/InterpTrackVisibility.h |
Include |
#include "Matinee/InterpTrackVisibility.h" |
class UInterpTrackVisibility : public UInterpTrack
Name | Description | ||
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uint32: 1 |
bFireEventsWhenBackwards |
If events should be fired when passed playing the sequence backwards. |
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uint32: 1 |
bFireEventsWhenForwards |
If events should be fired when passed playing the sequence forwards. |
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uint32: 1 |
bFireEventsWhenJumpingForwards |
If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic. |
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TArray< struct ... |
VisibilityTrack |
Array of events to fire off. |
Name | Description | |
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UInterpTrackVisibility ( |
Name | Description | ||
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AddKeyframe ( |
Adds a keyframe at the given time to the track. |
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AllowStaticActors() |
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DrawTrack ( |
Draw this track with the specified parameters |
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DuplicateKeyframe ( |
Duplicates the given key. |
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GetClosestSnapPosition |
Gets the position of the closest key with snapping incorporated. |
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const FStrin... |
GetEdHelperClassName() |
Get the name of the class used to help out when adding tracks, keys, etc. in UnrealEd. |
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GetKeyframeIndex ( |
Get the index of the keyframe with the given time. |
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float |
GetKeyframeTime ( |
Get the time of the keyframe with the given index. |
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GetNumKeyframes() |
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const FStrin... |
GetSlateHelperClassName() |
Get the name of the class used to help out when adding tracks, keys, etc. in Slate. |
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GetTimeRange ( |
Gathers the range that spans all keyframes. |
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float |
GetTrackEndTime() |
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UTexture2D &... |
GetTrackIcon() |
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PreviewUpdateTrack ( |
Updates the instance of this track based on the new position. This is for editor preview. |
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RemoveKeyframe ( |
Removes the given key from the array of keys in the track. |
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SetKeyframeTime |
Changes the time of the given key with the new given time. |
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UpdateTrack ( |
Updates the instance of this track based on the new position. |