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| UObjectBase
|
Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Acceleration/ParticleModuleAcceleration.h |
Include |
#include "Particles/Acceleration/ParticleModuleAcceleration.h" |
class UParticleModuleAcceleration : public UParticleModuleAccelerationBase
Name | Description | ||
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Acceleration |
The initial acceleration of the particle. |
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|
uint32: 1 |
bApplyOwnerScale |
If true, then apply the particle system components scale to the acceleration value. |
Name | Description | |
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UParticleModuleAcceleration ( |
Name | Description | ||
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InitializeDefaults() |
Initializes the default values for this property |
Name | Description | ||
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CompileModule ( |
Called once to compile the effects of this module on runtime simulation. |
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IsValidForLODLevel ( |
Returns true if the module is valid for the provided LOD level. |
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RequiredBytes ( |
Returns the number of bytes that the module requires in the particle payload block. |
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Spawn ( |
Called on a particle that is freshly spawned by the emitter. |
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Update ( |
Called on a particle that is being updated by its emitter. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |