UParticleModuleBeamSource::ResolveSourceData

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamSource.h

Include

#include "Particles/Beam/ParticleModuleBeamSource.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleBeamModules.cpp

Syntax

bool ResolveSourceData
(
    FParticleBeam2EmitterInstance * BeamInst,
    FBeam2TypeDataPayload * BeamData,
    const uint8 * ParticleBase,
    int32 & CurrentOffset,
    int32 ParticleIndex,
    bool bSpawning,
    FBeamParticleModifierPayloadData * ModifierData
)