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| UParticleModule::CanTickInAnyThread()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Camera/ParticleModuleCameraBase.h |
Include |
#include "Particles/Camera/ParticleModuleCameraBase.h" |
virtual bool CanTickInAnyThread()
Return false if this emitter requires a game thread tick